Dragon Space
You are a dragon. Your spaceship has suffered a failure just after launch and you’re heading away from the solar system and into deep space. Why not go deeper?
- A clicker game with deep real-world astronomical data.
- You start off moving at about the escape velocity of Earth.
- Click the warning button to increase your velocity (km/s) as you rocket into deep space.
- Yep, keep clicking. That’s what a clicker is.
- Watch as the lights of planets and stars begin to move faster in the background.
- Use your star chart to track how far you get based on real distances from the Sun to various space objects.
- (NOT IN ALPHA VERSION) Use spare parts once you get far enough out to increase your velocity even further.
- Go as far as Saturn is from the Sun to get an autoclicker.
- Should take less than a minute or so to start going faster than the speed of light.
This is a Jam entry though I worked alone on this project. I added some simple sounds and procedurally generated music.
- Music generated using (http://infinibeats.com/), a website allowing quick procedural music creation. Settings are all my own.
- Sound effects made in sfxr (http://www.drpetter.se/project_sfxr.html)
- Custom fonts (where used) are free Google fonts, included in the source code (https://fonts.google.com/)
- Art for game studio splash screen is from one of my older games.
- Programmed in Godot game engine 3.
Known issues:
- Star chart scroll doesn’t keep place correctly–scroll to bottom and hit another milestone to reset.
- Parts not implemented. Instead, get parts and autoclicker from a few milestones.
- Dialog boxes are modal–this works as intended.
- Breaking the speed of light–this works as intended.
Next version:
- Notation when you pass the speed of light (about 300000 km/s)
- That dang parts system. Purchase parts to go faster. Earn parts with distance from Earth.
- New music as you go faster?
Status | Prototype |
Platforms | HTML5, Windows |
Author | TimeLoopedPowerGamer |
Genre | Adventure |
Tags | Clicker, Ludum Dare 48 |
Links | Ludum Dare |
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